//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// HUD OPTIONS
// SOME VARIABLES WORK IN RANKED MODE AND SOME IN UNRANKED MODE
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// ATTENTION!!!
// To run the server in stock non-softcore mode set the value of scr_player_maxhealth to "100" (located in gameplay\healthsystem.cfg)
// To run the server in stock hardcore mode set the value scr_player_maxhealth to "30" (located in gameplay\healthsystem.cfg)
// 0 = Disabled (default), 1 = Enabled
set scr_hardcore "0"

// Moves the progress bar during objectives completion
// 0 = Disabled (default), 1 = Bottom of the screen, 2 = Top of the screen
set scr_adjust_progress_bars "1"

// Show a message on the screen when a player joins a team or switches to spectator
// 0 = Disabled (default), 1 = Enabled
set scr_show_player_assignment "1"

// This variable controls if global chat should be enable during the game. 
// If set to 0 then global chats will only be allowed during the ready-up period or once the game has finished. 
// 0 = Disabled, 1 = Enabled (default)
// set scr_enable_globalchat "1"

// Controls whether or not dead players can still chat with the other players
// 0 = Disabled (default for games with limited lives), 1 = Enabled (default for games with unlimited lives)
set scr_enable_deadchat "0"

// Show the player a message with his/her GUID the first time spawning in the game
// 0 = Disabled (default), 1 = Enabled
// set scr_show_guid_on_firstspawn "0"

// Relocate the chat position at bottom left corner - use only in hardcore
// 0 = Disabled (default), 1 = Enabled
// set scr_relocate_chat_position "0"

// Control what kind of hiticons should be shown to attacking players when causing damage to an enemy. 
// 0 = Disabled, 1 = Enabled (default), 2 = Enabled (not through walls)
set scr_enable_hiticon "1"

// Control if the special hiticon should be shown to the player attacking an enemy who is using the Juggernaut perk.
// 0 = Disabled, 1 = Enabled (default)
//set scr_enable_bodyarmor_feedback "0"

// Show names on enemy players
// 0 = Disabled, 1 = Enabled (default)
set scr_hud_show_enemy_names "0"

// Show names on friendly players
// 0 = Disabled, 1 = Enabled (default)
// set scr_hud_show_friendly_names "1"

// Distance in inches to a friendly player to be able to see his/her name
// Allowed values: 50-10000 (default is 10000)
//set scr_hud_show_friendly_names_distance "10000"

// Show the death icon to players in the same team (NON-HARDCORE)
// 0 = Disabled, 1 = Enabled (default)
// set scr_hud_show_death_icons "1"

// Show the red cross hairs on screen when pointing to an enemy (NON-HARDCORE)
// 0 = Disabled, 1 = Enabled (default)
// set scr_hud_show_redcrosshairs "1"

// Show the grenade indicator on screen (NON-HARDCORE)
// 0 = Disabled, 1 = Enabled (default)
// set scr_hud_show_grenade_indicator "1"

// Show the mantle hint on screen when approaching an object than can be mantled over
// 0 = Disabled, 1 = Enabled only in non-hardcore (default), 2 = Enabled (any mode)
// set scr_hud_show_mantle_hint "1"

// Show XP points gained during the game in the middle of the screen
// 0 = Disabled, 1 = Enabled (default, NON-HARDCORE), 2 = Enabled (also HARDCORE)
// set scr_hud_show_xp_points "1"

// Show the center obituary message showing the attacker or the victim's name
// 0 = Disabled, 1 = Enabled (default)
// set scr_hud_show_center_obituary "1"

// Control which type of obituaries should be shown to all the players in the server
// 0 = Disabled, 1 = Enabled (default), 2 = Show only TKs
// set scr_show_obituaries "1"

// Control if extended obituaries should be shown to the killed player. 
// Extended obituaries show the name of the attacker, the location of the hit, 
// the weapon used, and the distance to the attacker. 
// 0 = Disabled (default), 1 = Enabled (only victim), 2 = Enabled (only victim and attacker), 3 = Enabled (all players)
// set scr_show_ext_obituaries "0"

// Sets which type of unit should be used for extended obituaries
// Value can be "meters" (default), "yards" or "both"
// set scr_ext_obituaries_unit "meters"

// Show the game scores on screen (NON-HARDCORE)
// 0 = Disabled, 1 = Enabled (default)
// set scr_hud_show_scores "1"

// Show the stance indicator on screen 
// 0 = Disabled (default), 1 = Enabled
set scr_hud_show_stance "1"

// Show the mini-icons in the minimap indicating objective positions
// 0 = Disabled, 1 = Enabled (default)
// set scr_hud_show_2dicons "1"

// Show the world icons on the screen indicating objective positions
// 0 = Disabled, 1 = Enabled (default)
// set scr_hud_show_3dicons "1"

// Show the minimap to be shown in hardcore mode (HARDCORE)
// 0 = Disabled (default), 1 = Enabled
// set scr_hardcore_show_minimap "0"

// Forces the compass (showing the North, South, West, East coordinates) in hardcore mode (HARDCORE).
// 0 = Disabled (default), 1 = Enabled
set scr_hardcore_show_compass "1"

// Show the mini-icons in the compass indicating objective positions with their distance
// 0 = Disabled (default), 1 = Enabled
set scr_hud_compass_objectives "1"

// Shows enemies in the minimap when firing a non-silenced weapon
// 0 = Disabled (default for hardcore mode), 1 = Enabled (default for non-hardcore mode)
set scr_minimap_show_enemies_firing "1"

// Control if the players' screens will be blacked out or not when dying. 
// 0 = Disabled (default), 1 = Enabled
// set scr_blackscreen_enable "1"

// Control if the player's black screen should start fading out after certain amount of time. 
// If this variables is disabled then the player's screen will remain black until the player spawns. 
// 0 = Disabled (default), 1-60 = Time in seconds to fade out the blackscreen.
// set scr_blackscreen_fadetime "3"

// Controls if spectators' screen should be black so they can't see players location in the game
// 0 = Disabled (default), 1 = Enabled
// set scr_blackscreen_spectators "0"

// GUIDs of players that will be excent from the spectator blackscreen
// Syntax is GUIDs separated by semicolons
// set scr_blackscreen_spectators_guids ""

// Enable the head bob when walking, running,and sprinting.
// 0 = Disabled, 1 = Enabled (default)
// set scr_bob_effect_enable "1"

// Show blood splatters on the screen when the player is damaged
// 0 = Disabled (default), 1 = Enabled
set scr_show_general_blood_splatters "1"

// Show a special blood splatter to the player when shot on his/her head
// 0 = Disabled (default), 1 = Enabled
set scr_show_headshot_blood_splatters "1"

// Show a special blood splatter to the player when killed with a knife
// 0 = Disabled (default), 1 = Enabled
set scr_show_knifed_blood_splatters "1"

// Draw the team icon over teammates' heads to quickly identify them as friendlies
// 0 = Disabled (default), 1 = Enabled
// set scr_drawfriend "0"

// Control the inventory disaply in hardcore mode showing grenades, special grenades, explosives, ammo, etc (HARDCORE)
// 0 = Disabled (default), 1 = Enabled (doesn't show ammo count), 2 = Enabled (also shows ammo count)
set scr_hud_show_inventory "2"

// Controls the players' status on the scoreboard so players can't see which players are alive or dead. 
// 0 = Disabled, 1 = Enabled (default)
set scr_show_player_status "1"

// Controls team status display so players can see how many people on their team 
// (and the other team if enabled) are alive at any given time during the game. 
// 0 = Disabled (default), 1 = Show own team, 2 = Show both teams
set scr_show_team_status "2"

// Hide the scores, from the scoreboard while playing but not in the intermission screen once the game finishes
// 0 = Disabled (default), 1 = Enabled
// set scr_hide_scores "0"

// Play the game in 3rd person view. Players will automatically switch to 1st person view when aiming down the sights.
// 0 = Disabled (default), 1 = Enabled
// set scr_thirdperson_enable "0"

// Shows real time statistics (accuracy, k/d ratio, longest shot, etc) to the player in the top right corner of the screen
// 0 = Disabled (default), 1 = Enabled
// set scr_realtime_stats_enable "0"

// Sets if the default state of the real time stats should be ON when the player connects to the server
// 0 = Disabled, 1 = Enabled (default)
// set scr_realtime_stats_default_on "1"

// Measurement unit to be used for the real time longest shots statistics
// Allowed values: meters or yards
// set scr_realtime_stats_unit "meters"

// Controls the display text when an objective is captured, retrieved, dropped, etc.
// 0 = Disabled, 1 = Enabled (default)
// set scr_gametype_objectives_print "1"

// Show how many remaining lives the player has (only for matches with limited number of lives except only 1)
// 0 = Disabled (default), 1 = Enabled
// set scr_show_lives_enable "0"

//*************************************************************
// PLAYERCARDS
//*************************************************************
// Controls if the Playercard module should be active or not
// 0 = Disabled 
// 1 = Enabled displaying Team icons
// 2 = Enabled displaying Weapon Images
// 3 = Enabled displaying Hud Icon Images ( default )
// KILLCAM will not work with Playercard Module. Coded to be "OFF"!
set scr_playercards "2"

// Controls if the Playercard Hardpoints should be active or not
// 0 = Disabled 
// 1 = Enabled ( default )
set scr_playercards_hardpoints "0"

// Sets the AMOUNT of Playercards to be used
// 1 - 15, 15 ( default )
// set scr_playercards_amount "15"

// Amount of time Playercard is Visible
// 1.5 - 5 Seconds, 1.5 ( default )
// set scr_playercards_time_visible "1.5"

// Playercard Que Amount
// Amount of playercards to be held in que before being discarded
// Helps with "exceeded script variable" error
// 1 - 10, 2 ( default )
set scr_playercards_que "2"

// Playercard Hardpoints will be displayed to the enemy 
// 0 = Disabled 
// 1 = Enabled ( default )
// set scr_playercards_hardpoints_enemy_display "1"

// Amount of time Playercard Hardpoint is Visible
// 1.5 - 5 Seconds, 3.5 ( default )
// set scr_playercards_hardpoints_time_visible "3.5"

// Playercard Hardpoint Que Amount
// Amount of playercard Hardpoints to be held in que before being discarded
// Helps with "exceeded script variable" error
// 1 - 10, 2 ( default )
// set scr_playercards_hardpoints_que "2"